It raises a gauntlet, and lightning crackles forth. ... a Thunder Cannon. Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. When a creature you can see within range targets you for a concentration, or ranged spell attack that deals lighting damage. Deities 5e FAQs (Frequently Asked Questions) How do you kill a god in D&D? It has also not appeared in any novels. Press J to jump to the feed. Prev. Thunder gauntlets are simple weapons without a price or weapon characteristics, which limits the combo potential it could otherwise have. Range 15ft--cone. Each creature within range must make a Constitution saving throw against your spell save DC. On a failed save, the target is stunned untill the start of the targets next turn. You take zero Lighting damage and can redirect the full Lightning damage back at the attacking creature or a new target within range. These gauntlets possess electrical charges of magical energy. It also teaches the abilities Add Status and Devil Killer. Melee weapon attack, Range 5ft, on a hit taking (1D10) bludgeoning damage + (1D4) points of lightening damage. The warrior who puts on this gauntlet is sure to tread a path of luminosity, eliminating any trace of darkness in their wake. When casting spells of 1st level or higher that deal lightning or thunder damage, you can add your intelligence modifier to the damage rolls. Many o… Anything less than a 30 would be an insult. On a hit the target takes normal damage, and must make a Constitution saving throw against your spell save DC, or be stunned. Thanos has no vulnerabilities (that we know of). Hello everyone, my name is Alucard, and I'm the Community Manager here at the Trove. The power to use magic/spells via a gauntlet. 5e would be fucked though. When you redirect lightning damage against the attacking target, or redirect it against a different target within range. These attack charges are listed below. You can expend a use of your Thunder Gauntlets as reaction to catch and store the lightning energy into your gauntlets, you take half the amount of lightening damage. Upon first glance, the halls of the Gauntlet resembled the winding, labyrinthine style that was quite popular among the drow of the Underdark. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. When activated, this weapon adds 1d4 thunder damage to attacks with it until the end of your turn. 04/05/2020 04/05/2020 - by admin - Leave a Comment. Thunder Gloves is a mid-ranked gauntlet that can be equipped by Steiner, Beatrix, and Freya, which provides 16 Defense, 10 Magic Defense, halves Thunder damage, and increases the damage of the user's Thunder attacks. The creature can re-make the save at end of it's turn. Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Do you like using your imagination? This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. But half-orcs are big and strong. 1 Also Called 2 Capabilities 3 Applications 4 Associations 5 Limitations 6 Known Users 7 Known Objects 8 Gallery Gauntlet/Glove Magic/Witchcraft/Wizardry Magic Glove User gains magical powers from either one or a pair of gauntlets or gloves. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Gods in 5e aren’t unkillable, but throughout most of the lore gods are typically only killed by other gods or occasionally demon lords. Storm King's Thunder was the second official 5th edition adventure module to be released on Roll20. You gain proficiency with Tinkering Tools, if you already have proficiency with Tinkering Tools, you can select a set of tools. Charge Attack; Dauntless Grip: Massive Light damage to a foe. Storm King's Thunder was released on September 6, 2016 as a 256-page hardcover book. It was also released as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. 3rd level (FULL VERSION) You have designed Thunder Gauntlets, powerful metal gloves used for melee attacks. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else. It's created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. You must have use of both hands to use the feature. On a failed save, the target takes half the damage and is pushed back 5ft. Deals 1d8 thunder damage on a hit. Additionally, a clap of thunder rings out from your strike, forcing all creatures except yourself and the target within 5 feet of the target to succeed on a Dexterity saving throw or take 1d8 thunder damage. Until he’s got the gauntlet on, it doesn’t seem like he’s particularly immune to anything. Not to mention that it isn't immune to the Exhaustion that radiation damage would bring. Each creature hit with this weapon must make a DC 10 + Proficiency Saving Throw or be pushed back 5 feet for every 5 hit points of damage done. Characters of Level 1-5 ... DDAL05-02 The Black Road (5e) Caravans are having a difficult time getting through to Parnast via the Black Road. When a creature that is medium sized or smaller that fails it's saving throw, the target is now pushed back an additional 10ft. Deals 1d8 thunder damage on a hit. (The additional damage increases at 5th level to (2D4) points of damage.) 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